﻿using UnityEngine;
using System.Collections;

public class CameraAutoRotate : MonoBehaviour {

    public GameObject ProceduralTerrain;
    public GameObject Content;

	void Start () {
       
	}
	
	void Update () {
        //effetto rotazione
        transform.Rotate(Vector3.up * Time.deltaTime * 5, Space.World);
	}
}
